Cinema 4d tutorial beginner to advanced
Today we are going to be starting our Cinema 4d tutorial, we will be working on creating an interactive house, the first thing you will need to do is download the Cinema 4d software and install it on your computer, you can find the full tutorial here. Once you have completed this step we can get started with our tutorial on how to create an interactive house in cinema 4d! I hope you enjoy this Cinema 4d tutorial beginner to advanced, I’ll see you at the end of the course! If you like this video please share it with your friends and followers! Thanks for watching!
Starting out with cinema 4d
Cinema 4D is a 3D modeling and animation program made by Maxon. Cinema has been used for TV commercials, short films, full length movies, architectural visualization, video games and more. Starting out with cinema 4d can be daunting as it is complex and powerful tool but there are a lot of great resources available on how to learn Cinema including tutorials written by myself. My Cinema tutorials will help you master some of Cinema’s features and workflows from concepting an idea all way through rendering. I hope these tutorials help you get started with Cinema or enhance your current workflow. Enjoy!
There are many other tutorials not written by myself and they can be found online on a variety of sites. I have used several websites as a starting point and as a reference point for different tutorials. Below are some of my favorites including Digital Tutors, CG Cookie, Pluralsight, CG Masters and Wacom’s Cineversity site. Links are included below if you’re interested in checking them out!
I will be updating my website as I write more Cinema tutorials so check back often for new content! Happy learning!
Lights and cameras in cinema 4d
Cinema 4D is a 3D-modeling, animation and rendering software package. First launched in 1992, it has been used on more than 1000 feature films, including Avatar (2009), The Girl with the Dragon Tattoo (2011) and Pirates of Caribbean: Dead Man’s Chest (2006). It can be used for simple 2D animations or complex 3D scenes. There are many tutorials available online for learning how to use cinema 4d but few teach you how to create an actual project from start to finish. This tutorial will walk you through creating a scene from scratch using cinema 4d so that you can learn how everything works together. We will start by setting up our lights and cameras before moving onto modeling our characters, set pieces and props using basic shapes like spheres, boxes and cylinders.
As you add these shapes, your scene will start to come together and look like a professional render. By doing so, you will learn some key Cinema 4D tips and tricks that even intermediate users may be unaware of. To learn how to create lights and cameras in cinema 4d, just keep reading!
In order to get started with any Cinema 4D project, it’s important to know where you are going. The most basic element of any animation is its camera—where it’s positioned, what it looks at and what perspective we see from. This means before we get into modeling our scene, we need to setup our camera first as it serves as our viewport into everything else we do when creating an animation or a model in Cinema 4D.
Extruding shapes in cinema 4d
Now that we know how to work with basic shapes in Cinema 4D, it’s time for us to learn how to extrude them. Extruding shapes and objects is an extremely important function because it allows us to take a two-dimensional shape or object and make it into a three-dimensional shape or object. The resulting new shape can then be manipulated in any way that you want. In our project, we will create a new product box for shoes with hidden compartments inside of it.
To extrude a shape in Cinema 4D, simply right-click on it and choose Extrude. This will bring up a menu which allows you to change various properties of your extrusion, including its height, width, pivot point, number of copies and more. By changing some of these values, you can make your object come out differently than what was originally inside of it.
After extruding a shape, it will show up as a hollow object with an EXTR material. If you double-click on it, you will open its Object Properties box, which has various options for editing your new extrusion. You can change its name, adjust its pivot point and also view its Materials and Shading sections for making adjustments there. You can also select your new shape or object and change its size by adjusting one of its two Scale attributes.
Subdivisions surfaces in cinema 4d
Modeling surfaces is a process of creating surfaces and then subdividing them. The subdivision surface modifier in Cinema 4D does exactly that: it subdivides an existing surface and creates a new one for you. This video explains how to use that modifier, starting with a simple cube, adding another cube on top of it, and finally using 3ds Max’s subdivision surface modifier to create two different objects. This video shows how to model with polygons using polygon tools and modeling features such as bevels, chamfers, extrusions, lofting and more. You will learn about polygon models when you start working in Cinema 4D because most default shapes are polygon based (cubes, spheres etc.).
Even after subtracting one cube from another, you can clearly see that there are a lot of tiny square and triangular faces. After modeling your own objects, you’ll find yourself staring at something like that more often than not. Most of these faces can be ignored because they will just add unnecessary geometry (and thus a higher render time). Those small faces need to be cleaned up so that Cinema 4D only keeps big enough faces on them (called quads) for good-looking renders.
Once you have a good, clean geometry, you can start applying modifiers and create new shapes. This is called modeling. Cinema 4D offers several different types of modifiers that can be applied in various situations.
Controlling the motion of an object
There are several ways in Cinema 4D to animate an object’s motion. You can keyframe animation and you can control position, rotation, scale, and other parameters directly with MoGraph. In addition there are different types of parametric animation available through MoGraph that enable you to animate using a graph or have Cinema 4D make decisions based on random factors as well as responses from your project itself.
If you just want to keyframe animation, you can do that by setting your start and end values and then set values at multiple frames in between. You could even keyframe an object’s position by controlling its center point rather than a specific corner point. Using MoGraph, however, allows you a much wider variety of options for changing parameters over time. There are also many third-party plugins available that provide even more control over how an object behaves and changes during an animation.
Interaction between objects in cinema 4d
This is a awesome lesson on how to use dynamics and particles to create interesting effects. Firstly we start with a real time scene in cinema 4d where we created snow flake shapes which fall onto a logo that you create in cinema 4d, once they come into contact they explode off each other. We then set some static cubes and apply emitters through these cubes and particle systemors with an explosion effect, once these are triggered within range of one another they also explode when they come into contact with one another.
I have also added some push and bounce force, you can see it takes on a slightly different affect, then i attached three different forces all being multiplied against one another. The final section of our lessons is making use of all these effects and interacting them with each other, in real time we apply forces onto cubes which interact with other particles or explode out of our cube shape if they come into contact with it.
The last example shows how you can make use of emitter objects in cinema 4d using emitters. We place a number of cube shapes into our scene, which act as an emitter for particles and then add them through different colour channels and we also apply gravity onto these particles, so that they fall down onto one another, once they come into contact with one another they will explode off each other again. Then we also make use of our push force and bounce force onto these cubes to give them a little bit more effect.
Exporting C4D files for use on YouTube
There are various options when it comes to exporting files for use on YouTube. Cinema 4D, for example, offers a built-in option that allows you to export videos up to 1 gigabyte in size at reasonable frame rates (usually between 20 and 25 frames per second) with easy-to-adjust resolution settings. This is perfect if you’re looking to upload short clips or tutorials showcasing your 3D modeling skills. You can also choose from several different output formats, including .mp4, .mov and .avi. If your video is longer than one minute or requires higher quality, you might want to look into programs like Adobe After Effects or Final Cut Pro X—both of which allow for much more detailed editing than what’s possible in Cinema 4D. The downside? These programs aren’t free.
The best program for editing Cinema 4D videos is a matter of personal preference. Adobe After Effects offers more options and flexibility than Final Cut Pro X, but it’s also a more complicated program that can be intimidating for beginners. Final Cut Pro X is much easier to use—especially for users who already have some experience with iMovie or other basic video editing programs—but it’s less flexible and doesn’t offer as many features.
Creating Rigs in cinema 4d
Cinema 4D has an awesome array of tools that allow you to manipulate and reshape your models with ease. This is where we’ll start when we talk about creating custom rigs for our characters, so let’s get started! The first thing we need to do is create a new scene. If you don’t have one already, go ahead and create a new project by going to File > New Scene in C4D. Once there, hit Ctrl+N on your keyboard or go to Create > Object from within C4D itself (Shift+Ctrl+N). Now select Mesh Primitive from the menu that appears in order to create a cube-shaped object in 3D space.